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| author | ozpv <39195175+ozpv@users.noreply.github.com> | 2026-05-17 21:12:15 -0500 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2026-05-17 21:12:15 -0500 |
| commit | bc9ad151dbf478cdb39040524a50c9d901ef018b (patch) | |
| tree | dc201f1813d0c6bbe7894f2816973a60896ba5c9 /src/window_function.rs | |
| parent | 6686b6765992f86c208949925c1c3c09cbb31353 (diff) | |
Add Blackman-Harris window
Diffstat (limited to 'src/window_function.rs')
| -rw-r--r-- | src/window_function.rs | 240 |
1 files changed, 212 insertions, 28 deletions
diff --git a/src/window_function.rs b/src/window_function.rs index 3fbcedf..8e21694 100644 --- a/src/window_function.rs +++ b/src/window_function.rs @@ -1,10 +1,15 @@ use crate::window_size::WindowSize; -use std::{collections::VecDeque, f32::consts::PI, mem}; +use std::{collections::VecDeque, f32::consts::PI}; pub trait WindowFunction: Send { + /// Apply the window in-place fn apply(&mut self, data: &mut VecDeque<f32>); + /// Reverse the window in-place fn reverse(&mut self, data: &mut [f32]); + /// Yields the amount of samples still required to apply the window fn needed(&self) -> usize; + /// Updates the window size + fn window_size(&mut self, window_size: WindowSize); } pub struct RectangularWindow { @@ -27,6 +32,8 @@ impl WindowFunction for RectangularWindow { fn needed(&self) -> usize { self.window_size } + + fn window_size(&mut self, _window_size: WindowSize) {} } pub struct HannWindow { @@ -34,7 +41,7 @@ pub struct HannWindow { function: Vec<f32>, normalize: Vec<f32>, previous: Vec<f32>, - previous_overlap: Vec<f32>, + overlap_add: Vec<f32>, } impl HannWindow { @@ -44,16 +51,16 @@ impl HannWindow { let window_size_f32 = window_size as f32; // 50% overlap - let previous_overlap = vec![0.0; half_window_size]; + let overlap_add = vec![0.0; window_size]; // with capacity is important for the first needed samples let previous = Vec::with_capacity(window_size); let function = (0..window_size) - .map(|n| { - let n = n as f32; + .map(|i| { + let i = i as f32; - 0.5 * (1.0 - f32::cos((2.0 * PI * n) / (window_size_f32 - 1.0))) + 0.5 * (1.0 - f32::cos((2.0 * PI * i) / (window_size_f32 - 1.0))) }) .collect::<Vec<f32>>(); @@ -69,7 +76,7 @@ impl HannWindow { function, normalize, previous, - previous_overlap, + overlap_add, } } } @@ -81,8 +88,8 @@ impl WindowFunction for HannWindow { // the full window size is needed to window over the samples the first time if self.previous.is_empty() { // store the latter half for when only half the size is needed - for sample in data.iter().skip(half_window_size) { - self.previous.push(*sample); + for sample in data.iter().skip(half_window_size).copied() { + self.previous.push(sample); } // apply the function @@ -95,15 +102,15 @@ impl WindowFunction for HannWindow { // In a real time "sliding window" it's necessary to add in the previous samples // to get the full resolution - for sample in self.previous.iter().rev() { - data.push_front(*sample); + for sample in self.previous.iter().rev().copied() { + data.push_front(sample); } self.previous.clear(); // keep this iteration's samples for the next window - for sample in data.iter().skip(half_window_size) { - self.previous.push(*sample); + for sample in data.iter().skip(half_window_size).copied() { + self.previous.push(sample); } // apply the function @@ -115,26 +122,22 @@ impl WindowFunction for HannWindow { fn reverse(&mut self, data: &mut [f32]) { let half_window_size = self.window_size / 2; - for (sample, function) in data.iter_mut().zip(self.function.iter()) { - *sample *= *function; + for i in 0..self.window_size { + self.overlap_add[i] += data[i] * self.function[i]; } - // add back in the previous applied window function - // this will reverse the 50% overlap - for (i, (previous, sample)) in self - .previous_overlap - .iter() - .zip(data.iter_mut()) - .enumerate() - { - *sample = (*sample + previous) / self.normalize[i]; + for i in 0..half_window_size { + if self.normalize[i] > 1e-6 { + data[i] = self.overlap_add[i] / self.normalize[i]; + } else { + data[i] = 0.0; + } } - self.previous_overlap.clear(); + self.overlap_add.rotate_left(half_window_size); - // copy this window's tail for future overlap - for sample in data.iter().skip(half_window_size) { - self.previous_overlap.push(*sample); + for sample in &mut self.overlap_add[half_window_size..] { + *sample = 0.0; } } @@ -145,4 +148,185 @@ impl WindowFunction for HannWindow { self.window_size / 2 } } + + fn window_size(&mut self, window_size: WindowSize) { + let window_size = window_size.inner(); + let half_window_size = window_size / 2; + let window_size_f32 = window_size as f32; + + self.overlap_add.resize(window_size, 0.0); + + self.previous.clear(); + self.previous.reserve_exact(window_size); + + self.function = (0..window_size) + .map(|i| { + let i = i as f32; + + 0.5 * (1.0 - f32::cos((2.0 * PI * i) / (window_size_f32 - 1.0))) + }) + .collect::<Vec<f32>>(); + + self.normalize = (0..half_window_size) + .map(|i| { + (self.function[i] * self.function[i]) + + (self.function[i + half_window_size] * self.function[i + half_window_size]) + }) + .collect::<Vec<f32>>(); + } +} + +pub struct BlackmanHarrisWindow { + window_size: usize, + function: Vec<f32>, + normalize: Vec<f32>, + previous: Vec<f32>, + overlap_add: Vec<f32>, +} + +impl BlackmanHarrisWindow { + const A_0: f32 = 0.35875; + const A_1: f32 = 0.48829; + const A_2: f32 = 0.14128; + const A_3: f32 = 0.01168; + + pub fn new(window_size: &WindowSize) -> Self { + let window_size = window_size.inner(); + let quarter_window_size = window_size / 4; + let three_quarters_window_size = 3 * quarter_window_size; + let window_size_f32 = window_size as f32; + + let overlap_add = vec![0.0; window_size]; + + let previous = Vec::with_capacity(three_quarters_window_size); + + let function = (0..window_size) + .map(|i| { + let i = i as f32; + + let two = f32::cos((2.0 * PI * i) / (window_size_f32 - 1.0)); + let four = f32::cos((4.0 * PI * i) / (window_size_f32 - 1.0)); + let six = f32::cos((6.0 * PI * i) / (window_size_f32 - 1.0)); + + Self::A_0 - (Self::A_1 * two) + (Self::A_2 * four) - (Self::A_3 * six) + }) + .collect::<Vec<f32>>(); + + #[rustfmt::skip] + let normalize = (0..quarter_window_size) + .map(|i| { + (function[i] * function[i]) + + (function[i + quarter_window_size] * function[i + quarter_window_size]) + + (function[i + 2 * quarter_window_size] * function[i + 2 * quarter_window_size]) + + (function[i + 3 * quarter_window_size] * function[i + 3 * quarter_window_size]) + }) + .collect::<Vec<f32>>(); + + Self { + window_size, + function, + normalize, + previous, + overlap_add, + } + } +} + +impl WindowFunction for BlackmanHarrisWindow { + fn apply(&mut self, data: &mut VecDeque<f32>) { + let quarter_window_size = self.window_size / 4; + + if self.previous.is_empty() { + for sample in data.iter().skip(quarter_window_size).copied() { + self.previous.push(sample); + } + + for (i, sample) in data.iter_mut().enumerate() { + *sample *= self.function[i]; + } + + return; + } + + for sample in self.previous.iter().rev().copied() { + data.push_front(sample); + } + + self.previous.clear(); + + for sample in data.iter().skip(quarter_window_size).copied() { + self.previous.push(sample); + } + + for (i, sample) in data.iter_mut().enumerate() { + *sample *= self.function[i]; + } + } + + fn reverse(&mut self, data: &mut [f32]) { + let quarter_window_size = self.window_size / 4; + let three_quarters_window_size = 3 * quarter_window_size; + + for i in 0..self.window_size { + self.overlap_add[i] += data[i] * self.function[i]; + } + + for i in 0..quarter_window_size { + if self.normalize[i] > 1e-6 { + data[i] = self.overlap_add[i] / self.normalize[i]; + } else { + data[i] = 0.0; + } + } + + self.overlap_add.rotate_left(quarter_window_size); + + for sample in &mut self.overlap_add[three_quarters_window_size..] { + *sample = 0.0; + } + } + + fn needed(&self) -> usize { + if self.previous.is_empty() { + self.window_size + } else { + self.window_size / 4 + } + } + + fn window_size(&mut self, window_size: WindowSize) { + let window_size = window_size.inner(); + let quarter_window_size = window_size / 4; + let three_quarters_window_size = 3 * quarter_window_size; + let window_size_f32 = window_size as f32; + + self.overlap_add.resize(window_size, 0.0); + + self.previous.clear(); + self.previous.reserve_exact(window_size); + + self.function = (0..window_size) + .map(|i| { + let i = i as f32; + + let two = f32::cos((2.0 * PI * i) / (window_size_f32 - 1.0)); + let four = f32::cos((4.0 * PI * i) / (window_size_f32 - 1.0)); + let six = f32::cos((6.0 * PI * i) / (window_size_f32 - 1.0)); + + Self::A_0 - (Self::A_1 * two) + (Self::A_2 * four) - (Self::A_3 * six) + }) + .collect::<Vec<f32>>(); + + self.normalize = (0..quarter_window_size) + .map(|i| { + (self.function[i] * self.function[i]) + + (self.function[i + quarter_window_size] + * self.function[i + quarter_window_size]) + + (self.function[i + 2 * quarter_window_size] + * self.function[i + 2 * quarter_window_size]) + + (self.function[i + 3 * quarter_window_size] + * self.function[i + 3 * quarter_window_size]) + }) + .collect::<Vec<f32>>(); + } } |
